about us
We're on a mission to help entertainment brands build bigger fandoms.
The fastest way to win a new fan is through an existing one. These days, fans have become creators and they love making content about their favorite shows, movies, artists, teams and games. All this content has become the new word-of-mouth marketing.
Until recently, this content was low quality, unsanctioned, and impossible to coordinate at scale so its been completely disconnected from your marketing campaigns.
Wide Worlds changes that. We turn your fans into your official creator marketing team. We find the fans who already post in your lane, give them approved clips and creative tools, keep every post brand-safe, and pay them for their content.
Fandom is becoming the biggest marketing channel in the world, and your fans are ready to help you build yours.
our journey
We are very early in a very long story. Here's what has happened so far.
2025
The founding of Wide Worlds
Three founders, one obsession. Everywhere we went, we kept coming back with the same note: fandom is huge, and it's about to get much bigger. We started Wide Worlds to help.
Q4 2026
Welcome to Wide Worlds HQ
We closed our first round to finance the mission and immediately moved into Wide Worlds HQ, global headquarters of fandom operations. Fandom finally has a home.
To be continued…
the team
The leadership at Wide Worlds.
Savannah Niles
Chief Executive Officer
Head of Fandoms Worldswide
Every world, every campaign, every fan recruitment, every decision that matters crosses her desk, usually before you finish reading this. Believes fans are the main characters and runs the company accordingly.
Sam Schoonover
Chief Revenue Officer
Head of Worldswide Operations
Builds alliances with every brand we work with and runs the operations underneath them. Yes, revenue is in his title. No, that's not the mission. It just pays for it. Will absolutely take the meeting.
Sante Kotturi
Chief Technology Officer
Head of Advanced Research and Development
Architect of the technology that powers everything, including some things we're not allowed to talk about yet. Runs Advanced Research like the future depends on it, because internally we've agreed it does.
Erik Brodnick
Lead Engineer
Head of Artificially Intelligent Systems
Builds the infrastructure that runs underneath everything. Every world, every campaign, every screen at HQ depends on systems he keeps online. You'll never see his work, which is exactly how he likes it.