Wide Worlds

about us

We're on a mission to help entertainment brands build bigger fandoms.

The fastest way to win a new fan is through an existing one. These days, fans have become creators and they love making content about their favorite shows, movies, artists, teams and games. All this content has become the new word-of-mouth marketing.

Until recently, this content was low quality, unsanctioned, and impossible to coordinate at scale so its been completely disconnected from your marketing campaigns.

Wide Worlds changes that. We turn your fans into your official creator marketing team. We find the fans who already post in your lane, give them approved clips and creative tools, keep every post brand-safe, and pay them for their content.

Fandom is becoming the biggest marketing channel in the world, and your fans are ready to help you build yours.

our journey

We are very early in a very long story. Here's what has happened so far.

  1. 2025

    The founding of Wide Worlds

    Three founders, one obsession. Everywhere we went, we kept coming back with the same note: fandom is huge, and it's about to get much bigger. We started Wide Worlds to help.

  2. Q4 2026

    Welcome to Wide Worlds HQ

    We closed our first round to finance the mission and immediately moved into Wide Worlds HQ, global headquarters of fandom operations. Fandom finally has a home.

To be continued…

the team

The leadership at Wide Worlds.

Savannah Niles

Chief Executive Officer

Head of Fandoms Worldswide

Every world, every campaign, every fan recruitment, every decision that matters crosses her desk, usually before you finish reading this. Believes fans are the main characters and runs the company accordingly.

Sam Schoonover

Chief Revenue Officer

Head of Worldswide Operations

Builds alliances with every brand we work with and runs the operations underneath them. Yes, revenue is in his title. No, that's not the mission. It just pays for it. Will absolutely take the meeting.

Sante Kotturi

Chief Technology Officer

Head of Advanced Research and Development

Architect of the technology that powers everything, including some things we're not allowed to talk about yet. Runs Advanced Research like the future depends on it, because internally we've agreed it does.

Erik Brodnick

Lead Engineer

Head of Artificially Intelligent Systems

Builds the infrastructure that runs underneath everything. Every world, every campaign, every screen at HQ depends on systems he keeps online. You'll never see his work, which is exactly how he likes it.